If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses. When the player character is rebuilding a settlement, they can place a dog house for him to stay in.Dogmeat is the only companion whose perk Attack Dog must be unlocked via the perk chart.During the quest Reunions, dismissing Dogmeat after finding Fort Hagen will make him stay there until the end of the quest, regardless of the location the player asks him to go.Nick Valentine will also say beforehand that he "knows a guy that can help" and remark, "I've worked with him quite a few times before." while talking about Dogmeat.During the quest Getting a Clue, if Dogmeat was never met previously, Nick Valentine will call Dogmeat with a whistle.On PC, the name change can be forced with the console command SetStage DogmeatQuest 2.He will then be named Dogmeat from that point on. If this conversation is missed, Dogmeat will be named "Dog." However, during the quest Reunions, Dogmeat is referred to by his name whether or not the Sole Survivor had the relevant conversation with Mama Murphy.If Dogmeat is not present during this quest, the conversation will not take place. She can also mention that Dogmeat is his own man, but she has seen that he will follow the Survivor. After first encountering Dogmeat, he will just be named "Dog." Later on during the quest When Freedom Calls, Mama Murphy mentions to the Sole Survivor that Dogmeat is his real name.As of the base game, he is the only companion, aside from temporary followers during quests, who is considered to be truly neutral. By reading the Astoundingly Awesome Tales issue "Have Dog, Will Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces damage by 10%.ĭogmeat loves the Sole Survivor unconditionally and thus is neither negatively nor positively influenced by their actions.If Dogmeat isn't already the Sole Survivor's companion, he will be called by Nick Valentine with a whistle during the quest Getting a Clue.Dogmeat is found at a Red Rocket truck stop southeast of Sanctuary Hills and can be recruited as a companion.These slots are: "eyes," "headband," "neck" and "torso." Like with every companion character, the Sole Survivor can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of the Survivor's choosing or fetching a specific item for the player character.ĭogmeat can be equipped with a variety of cosmetic items, according to the type of item, into four distinct slots.The objective is completed when the player character first initiates a 'conversation' with Dogmeat. When first encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy.
Interactions with the player character Interactions overview Interactions Dogmeat's remarkable senses and tracking abilities come into good use when the Sole Survivor searches for Kellogg. When the Survivor arrives, they can choose to adopt Dogmeat, who will accompany them on their travels throughout the Commonwealth. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies, according to Mama Murphy when the Sole Survivor speaks to her in the Museum of Freedom in Concord, she states that Dogmeat "is his own man."ĭuring the time that the Sole Survivor was cryogenically frozen in Vault 111, Dogmeat assisted Nick Valentine on a number of cases, and also accompanied Preston Garvey and his group of settlers on their way to Concord. 2 Interactions with the player characterĪ typical Commonwealth canine, Dogmeat is capable of tracking a man's scent for miles, an example is when he must track Kellogg in Getting a Clue.